Turning 2D sprites into 3D meshes locally on the Radeon 780M
Turning Craymel Ball's flat 2D sprites into usable 3D character models entirely on a Radeon 780M. TripoSR gets rejected, Hunyuan3D-2mini becomes the first usable tier, and multi-view input on Hunyuan3D-2mv fixes a measured depth-flattening problem that resolution and postprocessing couldn't touch.